AI Insights · Timothy · April 2023
Top 5 Hypercasual Games in New Zealand: Q1 2023 Performance
Discover the performance trends of the top 5 hypercasual games in New Zealand for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 hypercasual games in New Zealand showed diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into the popularity and financial success of these games on a unified platform.
Block Blast! from Hungry Studio saw fluctuating weekly downloads, peaking at 8.3K in the first week of January and then stabilizing around 4.4K to 7.8K for the remainder of the quarter. The game experienced a consistent increase in weekly active users, starting from 8.9K in late December and reaching 26.4K by the end of March.
Attack Hole - Black Hole Games published by HOMA GAMES, demonstrated a steady climb in weekly revenue, starting with just $9 in early January and rising to a peak of $189 by late February. Weekly downloads peaked at 8.5K in the first week of January but saw a gradual decline to around 3.7K by the end of March. Active users followed a similar trend, starting at 6.2K in late December and peaking at 12.7K in early February before settling around 9.3K by the end of the quarter.
Tap Away 3D from Popcore GmbH maintained a stable weekly revenue, hovering around $70 to $108 throughout the quarter. Weekly downloads showed a notable increase in early January, reaching 6.4K, before stabilizing around 3.7K to 5.6K. Active users remained relatively consistent, starting at 13.1K and peaking at 17.3K in early January, with minor fluctuations throughout the quarter.
Metro Trains Melbourne Pty Ltd's Dumb Ways to Die experienced a significant increase in weekly revenue in early February, peaking at $92, before dropping to $10 by the end of March. Weekly downloads saw a surge in late January, reaching 5.4K, before gradually declining to 1.7K by the end of the quarter. Active users started at 4.1K in late December and peaked at 12.6K in mid-February, with a gradual decline to 10.4K by the end of March.
Makeover Studio: Makeup Games, published by LIHAO TECH CO., LIMITED, showed a steady weekly revenue trend, peaking at $276 in late February before settling around $158 by the end of March. Weekly downloads reached a high of 6.2K in early January but saw a continuous decline, ending the quarter with 425 downloads. Active users followed a similar pattern, starting at 20.4K and peaking at 23.5K in early January, before gradually declining to 14.9K by the end of March.
For more detailed insights and data on the performance of these hypercasual games, visit Sensor Tower.